Pages

Sunday 2 December 2018

Fallout 1 Sex Text (because Sexout was already taken) Mod Release Alpha

No, she doesn't say anon.
This is something I've been tinkering with for awhile, and this was built just because I like Fallout and want to give back to it. Simple.

This allows you to screw Katja from FO1, a companion you get from the Boneyard. This mod works best with Fallout Fixt just because Katja will level with you.

While I'm technically not done with Katja (I have another scene planned), the release of this mod will help me if you take the time to figure out what I should focus on (not to mention it's easier for you to install with a focus just on one character). I have a few other characters throughout Fallout 1 somewhat written, but I'm throwing it to you guys, the people that would actually be interested in this sort of thing: What do you want out of a Fallout sex mod? What should Katja's description be like? Something based on her model, or a radical look? (Maybe I'll make it a strawpoll). Lesbians? Whoring options? Depending on the response, I'll make a blogpost about your comments. (Or I'll tuck tail and edit this out if there isn't one)

No, she doesn't say this. This isn't a Fallout 2 mod.
This release contains:
2 M/F con scenes with Katja
1 M/F ncon scene with Katja

Download links
Google Drive mirror

What about Infamous TT?

Of course I'm still working on it - at the same time I've thought about releasing a simple version with just the choices without the RPG stuff just to have something out.

How do I install this?

Extract the DATA folder in the .zip or .rar to your Fallout 1 game install location, then if you're asked, agree to overwrite any Katja files that already exist (If you're not asked, don't worry about it.)

What character gender is this for?


Male only. I have no idea if I'll even get to a lesbian interaction with Katja and might leave the female interaction to another character (or monster)

Is this for vanilla Fallout? Does it work with Fallout Fixt?

It works with both. I've tested it with fresh installs from GoG and Steam and it has worked both times with and without mods, but feel free to report any bugs or spelling errors if they come up though. (Some of those issues can stem from Fallout Fixt, however.)

I'm getting text options that say error, why?

Vanilla issue. This mod was made with Fallout Fixt in mind, which had a character movement mod (because Fallout 1 is infamous for NPCs trapping you), and these options will just move Katja. Nothing to worry about.

Wednesday 31 October 2018

Halloween Project Canceled or: The Problem of Working with Co-Writers

I had something planned this Halloween, but it turned out to be a total bust. Something that was to be a simple two week project kept being delayed, and delayed. For three months, I scaled back the project as much as I could, taking it from a CYOA to a linear story - and still, my co-writer couldn't deliver.

That's when I came to realize I had relied on people too much. It's become a crutch. There are some definite advantages to working with someone, sure. To bounce ideas off of, for them to cover your weaknesses and you to cover theirs. I wouldn't have put out some of the stories I put out so far if not for them. Yet this last time... really put it into perspective for me. Especially if you make friends with them. You try to forgive and forget their faults. They could even go so far as to... I don't know, lie about how interested they are in the project and keep messing around on Discord - then they treat you like you're their teacher, as if you're school-marming them as they lie and lie over and over again about the reason they've delayed working on the project. Then you end up doing a majority of the project, as it turns out they did basically nothing and when they finally do add something, you still have to finish the scene because they got bored and wanted to share memes.

What's more, they were partially responsible for some of the ideas you disagreed with (scenes, characters, costumes), but okayed them just because you trusted their intentions.

As it turns out, that trust was misplaced -- as I think my trust of working with co-authors has come to be. Oh I can play the blame game and that it was just this one person, but no. It's my fault - so from here on out (except one or two projects still unfinished), there will be no more co-authors putting their fingers in my soup; and that's as nice as I can be about it.