Obviously this isn't final, but I hope it gives you an idea of things to come
Sorry about the lack of updates, but contributors flaked out on me amongst other things. I'm trying to make a less linear overall adventure with some light roleplaying.
I'm not sure how I feel about this new change to be honest. I mean I like not having to worry about if I have enough strength to do a certain action in a role play vn thing.
@Anon It was a hard thought decision I can tell you, but the most important thing to me is for the player being able to identify as the character in the story. I do my best with describing them as vaguely as possible, but I think this could really add something to the experience, more than that I just want the player to feel satisfaction at there being multiple ways to do something rather than having a "I win" option.
i hope it doesnt indicate: train for one week to gain a stat point. It might be more difficult but i think having certain choices give a specific stat point is better, and plays more into: your choices make the character.
Mostly I'm just glad you're alive. I'm not against it, but I have trouble figuring out how to apply this change within the current format... which makes me wonder how much of the old stuff is going to change.
I'm not sure how I feel about this new change to be honest. I mean I like not having to worry about if I have enough strength to do a certain action in a role play vn thing.
ReplyDelete@Anon
ReplyDeleteIt was a hard thought decision I can tell you, but the most important thing to me is for the player being able to identify as the character in the story. I do my best with describing them as vaguely as possible, but I think this could really add something to the experience, more than that I just want the player to feel satisfaction at there being multiple ways to do something rather than having a "I win" option.
i hope it doesnt indicate: train for one week to gain a stat point.
ReplyDeleteIt might be more difficult but i think having certain choices give a specific stat point is better, and plays more into: your choices make the character.
Mostly I'm just glad you're alive. I'm not against it, but I have trouble figuring out how to apply this change within the current format... which makes me wonder how much of the old stuff is going to change.
ReplyDelete