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Sunday, 17 January 2016

Big Changes Coming

Obviously this isn't final, but I hope it gives you an idea of things to come
Sorry about the lack of updates, but contributors flaked out on me amongst other things. I'm trying to make a less linear overall adventure with some light roleplaying.

4 comments:

  1. I'm not sure how I feel about this new change to be honest. I mean I like not having to worry about if I have enough strength to do a certain action in a role play vn thing.

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  2. @Anon
    It was a hard thought decision I can tell you, but the most important thing to me is for the player being able to identify as the character in the story. I do my best with describing them as vaguely as possible, but I think this could really add something to the experience, more than that I just want the player to feel satisfaction at there being multiple ways to do something rather than having a "I win" option.

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  3. i hope it doesnt indicate: train for one week to gain a stat point.
    It might be more difficult but i think having certain choices give a specific stat point is better, and plays more into: your choices make the character.

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  4. Mostly I'm just glad you're alive. I'm not against it, but I have trouble figuring out how to apply this change within the current format... which makes me wonder how much of the old stuff is going to change.

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